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The uncomfortable reality of benefiting from a pandemic | This Week in Business


This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion and intended to shed light on console sales, new trends, and more. Check back every Friday for a new entry.
The industry has done well for the past year, but there aren t many out there who would actually want to celebrate it.
That s obviously because much of gaming s gains are attributable to the pandemic changing the way people live, forcing them inside, and taking away many alternatives for entertainment.
Vaccines are beginning to roll out in some parts of the world, but it will still be a long time before the pandemic is something we can look back on, and even longer, if ever, before we can truly put it behind us. ....

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Game designers must be included in the conversation around tech ethics | Opinion


In 1996, David Brevik then a designer at Blizzard North had run into a curious problem during the development of Diablo: players were spending more time managing their inventories than battling back the minions of hell.
The core draw of Diablo was that it gave players copious amounts of loot. You start with one sword that does +1 damage, soon you come across a sword that does +5 damage, and within a few minutes a player will have accumulated a pile of breastplates, helmets, and weapons. With limited inventory space, however, players would constantly need to figure out which pieces of loot were worth keeping. ....

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