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Vampire: The Masquerade – Bloodlines 2 Delayed Indefinitely


Vampire: The Masquerade – Bloodlines 2 Delayed Indefinitely
Feb 24, 2021 19:04 GMT  
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   Vampire: The Masquerade: Bloodlines 2 artwork
Bad news for gamers anxiously waiting to play Vampire: The Masquerade this year, as publisher Paradox Interactive announced earlier today that development for Bloodlines 2 has been put on hold indefinitely.
Although it might seem shocking, the announcement shouldn t surprise anyone considering the decisions the project went through in the last year or so. Last summer, Paradox announced that it decided to fire two important people working on the game: lead narrative designer Brian Mitsoda and creative director Ka ai Cluney.
What s even worse is that the firing of the two key creators came soon after Paradox announced a delay of the game from 2020 to 2021. Well, it looks like things went really sideways if Paradox had to remove the entire studio from the helm. ....

Brian Mitsoda , Kaai Cluney , Paradox Interactive , Hardsuit Labs , முரண்பாடு ஊடாடும் ,

Vampire: The Masquerade - Bloodlines 2 not coming in 2021, lead developer replaced


Apart from disclosing its finances for 2020 in its earning call, Paradox Interactive announced that despite a record year, its teams have found it difficult to keep up with the pace of production. As such, it has also postponed release dates for several announced and unannounced games, to allow development teams to focus on delivering polished experiences for gamers.
The lead development studio Hardsuit Labs for
Bloodlines 2 will no longer be working on the project, with the replacement not named as of yet. Paradox CEO Ebba Ljungerud went on to say that:
This also affects the development of Vampire: the Masquerade – Bloodlines 2, where we communicated a delay during the third quarter of 2020. We have now chosen to postpone the release of the game further, and we will not be launching the game in 2021. We have also decided that Hardsuit Labs will no longer be leading the development of Bloodlines 2, and we have started a collaboration with a new studio partner to fin ....

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