Purdue U.'s 'BattleFlow' brings data to military classrooms
A screenshot shows how BattleFlow simulates the Omaha Beach landing in Normandy during World War II. (Purdue University)
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Dec 22, 2020 | EDSCOOP
To help students in military classrooms understand the battlefields of the past, present and future, a team of researchers at Purdue University is developing a simulation tool that relies on virtual reality and ideas borrowed from fluid mechanics.
The software, called BattleFlow, renders simulations of battlefields with user-defined conditions that can be viewed through virtual reality headsets or on desktop displays. Sorin Adam Matei, a Purdue communications professor who’s leading the project, said that although the software includes a VR frontend, it’s not intended to be a video game, nor to recreate battlefields in a visually realistic way.