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February 21, 2021
In the
Unity for Software Engineers
series, I give an accelerated introduction to game development in Unity.
Subscribers have been following this series over the
past few months, often suggesting areas to cover or elaborate on. A few months
ago, a reader—also a software engineer—reached out to me (lightly
edited, emphasis mine):
The biggest unknown for me is: How do I start? What does the process of
creating a game look like? Should I build the scenes first? Should I design
the gameplay mechanics first? With business software, it’s much more familiar.
It’s easy to think, “Well, okay, I need to write the DAO or controller, etc.”

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