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Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.

Related Keywords

Beaufort Web , ,Qualcomm ,Directx Compiler ,Compute Boids ,Implicit Device Synchronization ,Timestamp Query Inside Passes ,Pixel Local Storage ,Shader Features ,Multi Planar ,

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