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Unexplored s Secret: Cyclic Dungeon Generation by Tommy Thompson on 01/28/21 11:14:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
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Procedural generation of levels has a long history in video game development: crafting worlds that feel novel and unique with each playthrough. But it s an idea that has no defined method of how to pull it off. Of course it makes sense that a world generated for