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Architecting the Metaverse

Architecting the Metaverse
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Gamasutra: Tommy Thompson s Blog - Unexplored s Secret: Cyclic Dungeon Generation

Unexplored s Secret: Cyclic Dungeon Generation by Tommy Thompson on 01/28/21 11:14:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   AI and Games is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games.  You can support this work by visiting my Patreon page. Procedural generation of levels has a long history in video game development: crafting worlds that feel novel and unique with each playthrough.  But it s an idea that has no defined method of how to pull it off.  Of course it makes sense that a world generated for

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