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Gamasutra - Press Releases- Arma 3 Art of War Charity DLC from Bohemia Interactive Available Today

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Developed with the help of the Arma 3 community, all proceeds will go to the International Committee of the Red Cross (ICRC) to help thousands of people affected by warfare worldwide. PRAGUE, Czech Republic – February 23, 2021 - Bohemia Interactive is pleased to announce the release of the Art of War charity DLC for Arma 3. The DLC is available on Ste...
Czech Republic Marek Resich Florian Seriex Art Of War Charity Pack International Committee Of The Red Cross Art Of War Charity

Gamasutra - Press Releases- Explore The World of Heroes With This New App

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] The most prominent Bible characters, like Esther, Ruth, Moses, Samson or Jesus, will soon ask you interactive questions about their lives. The game will be released on 3/25/2021 completely for free. Right now you can become a beta tester of Heroes 2: The Bible Trivia Game . Available for Android and iOS, the game starts in Genesis, the first book of th...
Mary Magdalene Sam Neves Google Play Apple App Explore The World Heroes With This New

Gamasutra - Press Releases- A stone age sim that's here to rock Kickstarter

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] [FOR IMMEDIATE RELASE] San Diego, CA February 23, 2021—Publisher, Crytivo alongside the development team, Soda Den are excited to announce the release of their kickstarter trailer featuring never-before-seen footage of Roots of Pacha, a life-simulator set in the stone age. What the Roots of Pacha Team calls the “Festival of Kickstarter” starts tod...
United States San Diego Jeanm Auel Roots Of Pacha Team Soda Den Pacha Team

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Gamasutra - Press Releases- SHE'S GOT THE BEAT! OCTAVIA PRIME ACCESS DANCES TO ALL PLATFORMS TODAY

Octavia’s dazzling re-design features new golden hoop earrings, auxiliary cord ponytail, boombox leg packs, and a Shawzin design emblazoned across her torso. Octavia Prime’s enhanced power is boosted with one new Polarity Slot (Vazarin) for greater customization, Max Shields and Max Energy. Warframe’s Octavia Prime Access is available in four different PC packs (The Mallet, Resonator, Amp and Accessories Packs) and consoles (Octavia Prime Access Pack and the Accessories Pack) today. Refr...
City Of United Kingdom Serenedine Syandana James Schmalz Octavia Mandachord Digital Extremes

Gamasutra - Press Releases- Rogue-lite 360 ° Shooter Orbital Bullet Flaunts New Level and Opens Alpha Invitations

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]   Wiesbaden, Germany - 23rd February, 2021. Publisher Assemble Entertainment and developer SmokeStab are proud to show off today a brand new biome for their upcoming action-packed rogue-lite shooter, Orbital Bullet! In the “Jungle” biome, players will encounter all sorts of never-before-seen enemy types, weapons, and features in the...
Mark Allen Shooter Orbital Bullet Flaunts New Level Opens Alpha Assemble Entertainment Orbital Bulletdiscord Orbital Bullet

Gamasutra: Pietro Polsinelli's Blog - Writing Slapstick And Narrative As One

Writing Slapstick And Narrative As One by Pietro Polsinelli on 02/23/21 11:35:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   (Or from Wilt to a composable story engine.) I had this narrative design problem: how could I define my games...
Emily Short Scriptable Objects Roller Drama Rear Window Football Drama Narrative Design

Gamasutra - Grow your UX knowledge in Celia Hodent's GDC Masterclass

Grow your UX knowledge in Celia Hodents GDC Masterclass February 23, 2021 | By Staff February 23, 2021 | By Staff ); } In game development, understanding player behavior is the key to tuning fun mechanics, creating compelling art direction, and smoothing out programming hiccups that might manifest as roadbumps to the player experience. Its a complicated...
Celia Hodent Epic Games How Neuroscience Game Development Game Developer Game Programming

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