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April 30, 2021
Game Dev Digest Issue #92 - Delving Into The Arcane by Mike Marrone on 04/30/21 11:27:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com Tips aplenty this week. Plus topics on HU...
February 24, 2021
February 21, 2021 In the Unity for Software Engineers series, I give an accelerated introduction to game development in Unity. Subscribers have been following this series over the past few months, often suggesting areas to cover or elaborate on. A few months ago, a reader—also a software engineer—reached out to me (lightly edited, emphasis mine): The biggest unknown for me is: How do I start? What does the process of creating a game look like? Should I build the scenes first? Should I desi...
February 23, 2021
Writing Slapstick And Narrative As One by Pietro Polsinelli on 02/23/21 11:35:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. (Or from Wilt to a composable story engine.) I had this narrative design problem: how could I define my games...