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Gamasutra: Pietro Polsinelli's Blog - Writing Slapstick And Narrative As One

Writing Slapstick And Narrative As One by Pietro Polsinelli on 02/23/21 11:35:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   (Or from Wilt to a composable story engine.) I had this narrative design problem: how could I define my game s “slapstick” scenes that mix movements, actions, barks and dialogues without hard-coding behaviour in something linked but not organic to the narrative content? In the past, I have used dialogues and configurations (in Unity, Scriptable Objects) in order to somehow keep the narrative and plot separate from code (so not hard-coded LOL) but for a “slapstick” game I need a more dynamic and integrated solution.

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