Writing Slapstick And Narrative As One by Pietro Polsinelli on 02/23/21 11:35:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
(Or from Wilt to a composable story engine.)
I had this narrative design problem: how could I define my game s “slapstick” scenes that mix movements, actions, barks and dialogues without hard-coding behaviour in something linked but not organic to the narrative content?
In the past, I have used dialogues and configurations (in Unity, Scriptable Objects) in order to somehow keep the narrative and plot separate from code (so not hard-coded LOL) but for a “slapstick” game I need a more dynamic and integrated solution.