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Gamasutra: Niklas Gray s Blog - A Debugging Story

A Debugging Story   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   I’ve been wanting for some time to write something about debugging. I think it’s a really important topic that’s often overlooked. It’s not really taught in computer science classes (except to the extent you learn it by debugging your own programs). There aren’t many good books about it. Etc. The tricky thing with writing about debugging, is that is such a hands-on experience. If you try to write something about it, it usually end up being a collection of vague “advice”, and I’m not sure how useful it is when you encounter a bug in the wild.

Gamasutra: Josh Bycer s Blog - Why The Science of Game Design Matters

Why The Science of Game Design Matters by Josh Bycer on 06/09/21 10:14:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The recent announcement over the failure of Balan Wonderworld and the possible retirement of Yuji Naka has made me think more about the structure of gameplay and game design. I haven’t played the game yet, but watching footage and hearing impressions about it, and I could not imagine that game being a success in today’s market, which raises a big question: Why was it designed that way? Yuji Naka joins a surprisingly long list of developers who were in the AAA or AA space that could not bounce back with new games following the ones that made them a success. I don’t think for a second that

Gamasutra - Come on down for the Tools Summit Live Game Show at GDC 2021!

); } A year of online events has meant experimentation, iteration, and improvisation in order to bring you the best online conferences for the game development community. But we have to admit, there’s one format we haven’t considered yet: the classic game show. It really should have inspired us sooner who hasn’t hopped on Zoom or Teams in the last month and thought about the Hollywood Squares? (Not many of you? Okay, fine.) But the organizers of the Tools Summit at the 2021 Game Developers Conference are way ahead of us. At this year’s show they’ll be you can be a contestant!

Gamasutra - Press Releases- Ashes of Creation AMA with Creative Director and Founder Steven Sharif

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]   San Diego - June 13th, 2021 | Intrepid Studios’ Creative Director for Ashes of Creation will be participating in an Ask Me Anything (AMA) on the popular r/MMORPG subreddit which will be broadcast on Twitch. The top questions posted to Reddit will be answered by Steven live via Twitch on Sunday, June 13th, 2021 at 11 am Pacific. If you’ve got any questions you’ve been dying to ask about the MMORPG genre’s next big game, you can ask them right now until June 11th at 11:59 pm Pacific. The moderators are expecting a lot of interest, so each account is limited to one question.

Gamasutra - Press Releases- XSEED Games Launches No More Heroes and No More Heroes 2: Desperate Struggle for PC via Steam Today

In No More Heroes, Travis Touchdown starts off as the #11 ranked assassin in the United Assassins Association (UAA). With his trusty beam katana, he must face off against the world’s top 10 assassins. He rides the streets of Santa Destroy on his signature motorbike, the Schpeltiger, and packs an arsenal of pro wrestling moves honed from years of watching wrestlers power bomb and body slam each other. It’s a long way to the top, but the all-American otaku won’t stop until he’s the #1 assassin in the world, baby!   No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle takes place three years after Travis achieves his goal of becoming the #1 assassin in the UAA. He takes it a little too easy, however, and finds himself falling all the way down the ranks to #51. Adding to his problems is Skelter Helter, another assassin who has sworn revenge on Travis for the death of his brother. With his trusty beam katanas in-hand for twice the hacking and slashing an

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