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Detailed text transcripts for TV channel - BBCNEWS - 20210624:02:48:00

actually, because when you see what a skilled artist can do someone that knows how to work with light and composition with these characters we ve seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh, wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be really, really expensive to hire a character artist to do these kind of really detailed humans before, or if you scan it yourself, you would have, like, a huge scan rig, and that s super expensive. so now, we can get to do these things just for free, like this, with the tools that they have released for us. i think people are fascinated with photoreal digital humans. like, how can i create something absolutely lifelike

Detailed text transcripts for TV channel - BBCNEWS - 20210623:00:48:00

we ve seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh, wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be really, really expensive to hire a character artist to do these kind of really detailed humans before, or if you scan it yourself, you would have, like, a huge scan rig, and that s super expensive. so now, we can get to do these things just for free, like this, with the tools that they have released for us. i think people are fascinated with photoreal digital humans. like, how can i create something absolutely lifelike and how people run with that i think is still to be seen,

Detailed text transcripts for TV channel - BBCNEWS - 20210620:03:48:00

i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh, wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be really, really expensive to hire a character artist to do these kind of really detailed humans before, or if you scan it yourself, you would have, like, a huge scan rig, and that s super expensive. so now, we can get to do these things just for free, like this, with the tools that they have released for us. i think people are fascinated with photoreal digital humans. like, can i create something absolutely lifelike, and how people run with that

Detailed text transcripts for TV channel - BBCNEWS - 20210619:11:48:00

when you use the tool, really what is happening when you pick and move a point, sometimes you might think it s like sculpting, but actually what s doing is when you move point it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life actually, because when you see what a skilled artist can do, someone that knows how to work with light and composition with these characters, we have seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be a really expensive

Detailed text transcripts for TV channel - BBCNEWS - 20210619:14:47:00

to choose from to make our own new person. when you use the tool, really what is happening when you pick and move a point, sometimes you might think it s like sculpting, but actually what s doing is when you move that point it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life actually, because when you see what a skilled artist can do, someone that knows how to work with light and composition with these characters, we have seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh wow! she looks so much more real, doesn t she?

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