actually, because when you see what a skilled artist can do someone that knows how to work with light and composition with these characters we ve seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh, wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be really, really expensive to hire a character artist to do these kind of really detailed humans before, or if you scan it yourself, you would have, like, a huge scan rig, and that s super expensive. so now, we can get to do these things just for free, like this, with the tools that they have released for us. i think people are fascinated with photoreal digital humans. like, how can i create something absolutely lifelike
is how i made dana. so i ve got a database of over 50 characters here and i can choose four, or more, even, and blend their features together. so, let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data, like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. when you use the tool, really what s happening when you pick and move a point, sometimes you might think it s like sculpting but actually, what it s doing is when you move point is it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life
choose four, or more, even, and blend their features together. so, let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data, like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. when you use the tool, really what s happening when you pick and move a point, sometimes you might think it s like sculpting but actually, what it s doing is when you move point is it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life actually, because when you see what a skilled artist can do someone that knows how to work with light and composition with these characters
and so now, it s not only game designers who use this, but tv and movie studios too. but i m not here to talk about virtual production. i am here to look at epic games new tool for creating digital humans. meet dana. she s 2a, like dogs more than people, and studies art in new york. oh, and she doesn t actually exist i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it s in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible, photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here and i can
we ve seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh, wow! she looks so much more real, doesn t she? it s pretty much a game changer, because it can be really, really expensive to hire a character artist to do these kind of really detailed humans before, or if you scan it yourself, you would have, like, a huge scan rig, and that s super expensive. so now, we can get to do these things just for free, like this, with the tools that they have released for us. i think people are fascinated with photoreal digital humans. like, how can i create something absolutely lifelike and how people run with that i think is still to be seen,