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Khronos Launches ANARI 1.0 as the Industry's First Cross-Platform 3D Rendering Engine Open Standard API – EEJournal

Beaverton, OR – August 2, 2023 – Today, The Khronos® Group announces that the ANARI™ 1.0 open standard, cross-platform 3D rendering engine API has been finalized and that multiple implementations are shipping from AMD, Intel, and NVIDIA, together with an open-source software development kit (SDK) from Khronos. ANARI significantly simplifies the development of applications in domains such as scientific visualization…
Peter Messmer Jefferson Amstutz Radeon Prorender Anton Kaplanyan Brian Savery Berk Geveci

Bevy - Bevy 0.5

generous sponsors, Im happy to announce the Bevy 0.5 release on crates.io! For those who dont know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out Quick Start Guide to get started. Bevy is also free and open source forever! You can grab the full source code on GitHub. Check out Awesome Bevy for a list of community-developed plugins, games, and learning resources. Bevy 0.5 is quite a bit bigger than our past few releases (and took a bit longer) as we have...
Sander Mertens Entityref Entitymut Rendergraph Passnode Bundle Naming Convention Quick Start Guide Based Rendering

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Apple wins a VR Headset patent that describes the use of powerful cameras and connectivity to a Base Station such a Mac, Game Console +

Apple wins a VR Headset patent that describes the use of powerful cameras and connectivity to a Base Station such a Mac, Game Console +   Earlier this month the U.S. Patent and Trademark Office officially granted Apple a patent that relates to a mixed reality system including a head-mounted display (HMD) and a base station which could be a Mac, iPhone/iPad or game console to play VR content and more. The headset is equipped with a wide range of cameras that are both interior and exterior to ca...
Mark Gurman Trademark Office Light Detection Mixed Reality Headset Latency Constraints Emotion Information

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