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WebGPU for Metal Developers, Part One

Doing high-performance 3D rendering on the Web has always been a tricky proposition. WebGL, in its quest for programmer familiarity and cross-platform ubiquity, adopted the API of OpenGL ES. As such it has never been capable of exploiting the full power of the underlying GPU, even as desktop APIs like DirectX 12, Metal, and Vulkan debuted and became popular. Furthermore, Apple has been slow to build out full support for WebGL 2: as of this writing, it remains an Experimental Feature in Safari)....
Fcc Consortium Experimental Feature Part One Part Two Chrome Canary Brief Orientation

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