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On January 30th, I launched my first-ever Steam page for a small horror game I've been working on, called Dark Lessons. Here's a breakdown of what worked and what could've gone better.
Recorded during GDC Showcase 23, we picked strategist Chris Zukowski's brain about how to best cut through the noise and successfully market an indie game.
We want blogs that speak to your peers no matter what kind of game you're working on, and no matter your discipline. Read on to learn what makes a great Game Developer Blog.
Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive into the (nearly) four years of free time I spent making it.