[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Codemasters
® has, once again, partnered with the UK government and Public Health England to drive public awareness messages in DIRT 5
™, DiRT Rally 2.0
®.
‘Stay Home, Protect the NHS, Save Lives’ reiterates the continued importance of following guidelines wherever possible. The Better Health ‘Every Mind Matters’ campaign offers support for mental wellbeing through the Mind Plan. By answering five quick questions participants get a personalised action plan with practical tips to help deal with stress and anxiety, boost mood, sleep better and feel more in control.
The Anatomy of a Stealth Encounter by Travis Hoffstetter on 07/19/18 11:17:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Seven years ago, at Crystal Dynamics, I was given the opportunity to lead the stealth gameplay effort in the Tomb Raider 2013 reboot. Stealth was an area I had light level design experience in from The Bourne Conspiracy but Tomb Raider was a much more complex game. With help from a great Game Director, I was able to learn on the fly and deliver a working stealth mechanic and level design philosophy that was successfully applied across the game.