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Gamasutra: Ben Burgh s Blog - The Design of Millennium Maximus, and Its Core Fantasy

The Design of Millennium Maximus, and Its Core Fantasy by Ben Burgh on 02/09/21 10:30:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Introduction - Brief overview of Millennium Maximus, and the contents of this post-mortem Game Jam Timeline - Cool pie chart showing how I spent my time making this game in a weekend Design Considerations - Why did I do the things I did? Overall Cutting Room Floor Card Design If You Like This, Check Out - Some recommendations for cool PICO-8 and card game parodies

Gamasutra - Press Releases- Adventure/RPG Hero-U: Rogue to Redemption now on Nintendo Switch

Quest for Glory series, that changes based on player decisions and play style. Humorous dialogue and pun-filled descriptions that will delight fans of fantasy writers like Terry Pratchett and Piers Anthony. Open-world exploration with a real-time day/night cycle that has hints of Persona and The Sims. There s much more happening in Hero University s hallowed halls than you ll see in one playthrough! Hybrid adventure/RPG gameplay with role-playing elements woven into the story and puzzles. Optional turn-based combat seek it out for an RPG experience or stealthily avoid it to stick to the adventure. Supplement Shawn s skills with an optional elective (Magic, First Aid, or Science) but only if he passes his tests.

Gamasutra - Press Releases- Breakers Collection - Dev Diary: Online Versus Playtest

Breakers Breakers is a 2D fighting game released by Visco, on December 17, 1996, for the Neo Geo and Arcades in Japan. It features a roster of eight playable characters, from all over the world, competing against each other in a fierce tournament. A sequel, Breakers Revenge, was released on July 3, 1998, with additional playable characters, balance adjustments and new gameplay elements. Breakers has gained a cult following since its original release in Japan due to its solid gameplay and unique elements. For more information, please visit: About QUByte Interactive QUByte Interactive is a Brazilian game developer focused on delivering high quality games across the most diverse platforms, from mobile to video game consoles, with business partners in several countries like USA, Canada, Germany, Japan and China. All Rights Reserved (C) 2021 QUByte Interactive.

Gamasutra: Nicolas Lince s Blog - Design Deep Dive: Angelical Echo Boss Fight

Design Deep Dive: Angelical Echo Boss Fight by Nicolas Lince on 02/09/21 10:45:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hello everyone! My name is Nicolas Lince, and I’m the Lead Game Designer at Error 404 Game Studios. Today I will talk a little about how the Angelical echo fight went on, from his Original Idea to the Final one you guys can play on Obey Me and some thoughts of the design. But first… What is Obey Me?

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