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Page 91 - Computer Game Developers Conference News Today : Breaking News, Live Updates & Top Stories | Vimarsana

Gamasutra - Press Releases- PAC-MAN MEGA TUNNEL BATTLE CELEBRATES THE LUNAR NEW YEAR WITH NEW MAZE THEMES AND ACCESSORIES

Gamasutra - Press Releases- Contagious Kitty Management Simulator Cat Colony Crisis Now Available for PC and Mobile Devices

Gamasutra - Press Releases- Search for Your Lost Identity as Xenon in New MapleStory M Update

Gamasutra - Press Releases- An intense, action-driven fight for survival What horrors lay within the house?

Gamasutra - How good camerawork enabled The Medium s two simultaneous worlds

Bloober Team s The Medium holds the distinct honor of being the first game launched exclusively for the Xbox Series X/S. Its developers have talked about how the horror title s core conceit (two worlds that the player explores simultaneously rendered on two screens) wouldn t be possible without next-gen technology, making it one of the first games to properly experiment with the latest console generation s flashy new tech. Shortly after the game launched, Bloober Team lead designer Wojciech Piejko and producer Jacek Zieba sat down with Gamasutra to discuss the particulars of designing gameplay around  The Medium’s dual worlds and while it took a whole new console generation to make the mechanic possible, it took old-fashioned ingenuity to make the experience compelling and creepy for players.

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