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May 26, 2024
Several different "under the hood" DarkPlaces engine fixes discovered while examining Quake 1.5 and gamedir changing. Gamedir change and disconnect performs release of progs (CSQC + server) to allow deletion of QuakeC created cvars. Gamedir change purges...
April 6, 2024
Q3 shader "framemap" can make Quake-like buttons where pressing the button changes the texture on the button. Two fixes from DarkPlaces Beta github. gl_overbright_models now defaults 0 (this was the intended default value). r_minlight defaults 0, as...
January 1, 2024
Noclipping does not touch triggers. Shift + arrow keys scroll console. OBJ "tagname" supports MD3 attachment (attach model to model, like helicopter propellor or stick a gun in a hand or a backpack on a player). "purgeall" command to unload all models...
December 31, 2023
The Year Of Our Lord 2024. A discussion of probable upcoming topics. The age of engine stabilization has come to a close, a shift towards using the engine commences.
December 19, 2023
The Road To Proper Zero Ping Multiplayer: Server browser (Phase 4) implementation -- the server browser is sortable by clicking the column header including ascending/descending. The server browser shows players on a server sorted by score, their score...
December 12, 2023
The Road To Proper Zero Ping Multiplayer. DarkPlaces needs improvement to zero ping multiplayer, I have been testing/examining DarkPlaces multiplayer performance -- while doing this, I noticed and fixed/improved these: Ctrl + Plus is supposed to enlarge...
December 6, 2023
Zircon now supports protocol 666 and 999, giving it the ability to play demos recorded in Quakespasm, connect to a Quakespasm coop game or host a game allowing Quakespasms to connect. This is part of rounding out the engine.
November 25, 2023
Fixed zircon_beta_gcc.exe vid_restart oddness with SDL2 version upgrade. "sv_gameplayfix_fiendjumpfix 1" -- the fiend and dog jump fix from DarkPlaces Beta, should potentially the uncommon occasion where a fiend or dog gets stuck in air (DarkPlaces Classic...
November 23, 2023
Major speed boost (10% to 18%) and no SDL2.dll dependency due to compiler and compiler options used to build zircon_beta_gcc.exe, the Visual Studio compiled zircon_beta.exe is also included. New: CodeBlocks project file. New: WinQuake style dedicated...
November 17, 2023
A discussion of making obj maps in Blender for use in Zircon and DarkPlaces, and a discussion about physics.