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June 6, 2021
Hey there! Time for a new devlog update! Enjoy reading!
May 23, 2021
Preparation news - Crystals Of Irm Posted by LotsOfStuff on New week, new update! Bad news first, I cant manage to upload the test version for the battle system today. There are still some things that dont work the way I wanted and other tasks have priority right now. Next week there will be the "PitchYaGame" event on Twitter and of course I want to participate with Crystals Of Irm. Thats where the delay comes from, I apologize for that. I just dont want to give you a half-finished thing ...
May 9, 2021
Demo News - Crystals Of Irm Posted by LotsOfStuff on Hey and hello! Lets go, with full swing into a new update for Crystals Of Irm. In the meantime, most of the previously planned features are ready. That means the basics for the following items are ready. Battle System Basics (User Test incoming) Adventure Map Hero Stats (HP, Equipment etc) I will spend he next weeks, to bring the demo a little bit forward. The planned demo (or lets call it Pre Alpha Demo from now on), I want to use main...
April 18, 2021
Welcome to a new dev update. Im making great progress with CrystalsOfIrm and its becoming more and more realistic that the demo will be out in June.
April 12, 2021
I started this week to completely rework the previous user interface.
March 15, 2021
You will travel the land of Irm - towns, villages, dungeons and all kinds of adventures await you. On your journey you will find magic shards that will help your heroes cope with even the nastiest monsters.
March 7, 2021
Motivation & Progress news - Crystals Of Irm Posted by LotsOfStuff on Hey and hello! I welcome you to a new dev update! There are a few updates to the Mini RPG, once the look evolves and the battle system getting better and better. There’s more about that right here in the post. To start with, I wanted to briefly explain why I write these updates here every Sunday. On the one hand, I find it exciting to see the development of the projects and LotsOfStuff in general, on the other hand, ...
February 28, 2021
Colours and clouds news - Crystals Of Irm Posted by LotsOfStuff on Hey and hello! To start with, I would like to tell you that I am really happy that the Mini RPG project is so well received. That motivates a lot. The switch to a color variant of the tilesets took the project to a new level and I think it looks much better now. This is what it looks like now. The clouds were again a last-minute idea, but it was really worth it. That was it for this week. If everything continues to go so w...
February 21, 2021
Techtalk, Spritesheets and FX news - Crystals Of Irm Its time for an update again. Today there is a little tutorial for a change. For the MiniRPG project, I was looking for a way to have as free a hand as possible in the design and integration of effects and, in the best case, without the use of particles. Posted by LotsOfStuff on Hey and hello! Its time for an update again. Today there is a little tutorial for a change. For the MiniRPG project, I was looking for a way to have as free a h...
February 14, 2021
February Dev Update 2 - MiniRPG Roadmap news - Crystals Of Irm Hey and hello... Its MiniRPG Dev Update Day again... Whoop! Posted by LotsOfStuff on Its MiniRPG Dev Update Day again .. Whoop! Today there is a small stocktaking. What works already, where are the first problems and whats next. So what is the state of affairs Battle system The core of the battle system works and can easily be expanded. Battles can be won, but the heroes cannot take any damage yet. Whats next here .. Special ...