Techtalk, Spritesheets and FX news - Crystals Of Irm
It s time for an update again. Today there is a little tutorial for a change. For the MiniRPG project, I was looking for a way to have as free a hand as possible in the design and integration of effects and, in the best case, without the use of particles. Posted by LotsOfStuff on
Hey and hello!
It s time for an update again. Today there is a little tutorial for a change. For the MiniRPG project, I was looking for a way to have as free a hand as possible in the design and integration of effects and, in the best case, without the use of particles. The MiniRPG project is being developed with the Unity Engine, but I think the tutorial should also rely on the Unreal Engine.
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