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How 3D Game Rendering Works: Anti-Aliasing

Playing the blame game Mathematically, aliasing is caused where a continuous signal is transformed into a discrete set of values, via sampling. Rasterizing a straight or curved line induces spatial aliasing -- these geometric shapes effectively consist of an infinite number of points between two locations in space, and representing it using a fixed number of pixels will always result in an approximation of that line, no matter how pixels are used. Since the pixelated version of the line is no...
Baja California Silicon Graphics University Of Zaragoza Game Rendering Time Spy Virtual Super Resolution

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