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How 3D Game Rendering Works: Anti-Aliasing

Playing the blame game Mathematically, aliasing is caused where a continuous signal is transformed into a discrete set of values, via sampling. Rasterizing a straight or curved line induces spatial aliasing -- these geometric shapes effectively consist of an infinite number of points between two locations in space, and representing it using a fixed number of pixels will always result in an approximation of that line, no matter how pixels are used. Since the pixelated version of the line is no...
Baja California Silicon Graphics University Of Zaragoza Game Rendering Time Spy Virtual Super Resolution

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RMS Virtual Super-Resolution Workshop at mmc2021

9 July 2021 12.30pm – 5pm Scientific Organisers: Professor Michelle Peckham and Dr Hari Shroff The workshop this year will be centred on the current challenges in developing and using super-resolution microscopy with short talks and lots of time for discussion.  It will be split into 2 sessions, focussing on the topics of ‘using machine learning and AI in super-resolution imaging’ and the other will be ‘expansion microscopy’. Thoughts and ideas are encouraged to help define what is ...
Izzy Jayasinghe Michelle Peckham Hari Shroff Silvio Rizzoli Joshua Vaughan University Of Washington Helge Ewers Free University Berlin

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