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May 28, 2021
Game Dev Digest Issue #96 - Programming and preparing your game by Mike Marrone on 05/28/21 11:59:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com Short but sweet this week. To...
May 14, 2021
Game Dev Digest Issue #94 - Patterns, Math, and VFX by Mike Marrone on 05/14/21 11:17:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com Dig into this weeks issue with some progr...
May 7, 2021
Game Dev Digest Issue #93 - Software craftsmanship by Mike Marrone on 05/07/21 10:14:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Lets talk about structuring our code and project this week. Enjoy! Unity Architecture Pattern: Structu...
April 30, 2021
Game Dev Digest Issue #92 - Delving Into The Arcane by Mike Marrone on 04/30/21 11:27:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com Tips aplenty this week. Plus topics on HU...
April 23, 2021
Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com A shader deep dive you never knew you wa...
March 12, 2021
Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials by Mike Marrone on 03/12/21 11:05:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com More tutorials this week, an...
March 5, 2021
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses by Mike Marrone on 03/05/21 10:18:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com A ton of great content this week,...
February 12, 2021
Game Dev Digest Issue #81 - 2D, Animation, and more by Mike Marrone on 02/12/21 11:17:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com Lots of varied content this week, with som...
February 5, 2021
Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally published on GameDevDigest.com​ Its a jam packed issue full of varied tips and...