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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #96 - Programming and preparing your game

Game Dev Digest Issue #96 - Programming and preparing your game by Mike Marrone on 05/28/21 11:59:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Short but sweet this week. To...
Sandra Ferri Charity Of The Month Time Slicing Voxelizer Part Compute Buffer Separating Axis Theorem

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #94 - Patterns, Math, and VFX

Game Dev Digest Issue #94 - Patterns, Math, and VFX by Mike Marrone on 05/14/21 11:17:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Dig into this weeks issue with some progr...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #93 - Software craftsmanship

Game Dev Digest Issue #93 - Software craftsmanship by Mike Marrone on 05/07/21 10:14:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Lets talk about structuring our code and project this week. Enjoy! Unity Architecture Pattern: Structu...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #92 - Delving Into The Arcane

Game Dev Digest Issue #92 - Delving Into The Arcane by Mike Marrone on 04/30/21 11:27:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Tips aplenty this week. Plus topics on HU...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!

Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com A shader deep dive you never knew you wa...
United States Chris Zukowski Lego Microgame Metalpop Gamesaffiliate Juuso Voutilainen Mathematics For Computer Games Development

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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials

Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials by Mike Marrone on 03/12/21 11:05:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com More tutorials this week, an...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #84 - Learning, Tips, and Free Courses

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses by Mike Marrone on 03/05/21 10:18:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com A ton of great content this week,...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #81 - 2D, Animation, and more

Game Dev Digest Issue #81 - 2D, Animation, and more by Mike Marrone on 02/12/21 11:17:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Lots of varied content this week, with som...
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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #80

Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com​ Its a jam packed issue full of varied tips and...
Mike Bithell School Simulator Bar Foundation Ar Foundation In Unity Unity Asset Motivation Through Upgrades

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