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June 2, 2022
Theres more to be lost than a few crypto-bros money when a play-to-earn game passes its peak.
June 1, 2022
Elden Ring once again frames our discussion to talk about why fun is not the best way to rate a games design, and why you cant please everyone with
May 31, 2022
A game designers rant on dialogue in games.
May 27, 2022
The Game Design Prism is a collection of five conceptual lenses game developers can use to study their game designs in more detail.
May 26, 2022
Only one exclusive has been revealed so far
May 25, 2022
PlayStation users in Asia have reported that the length of PS Plus game trials varies from game to game. Details inside.
May 24, 2022
Elden Rings appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to st
May 23, 2022
Collection of announcements, initiatives, launches and events from this years event
May 22, 2022
The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
May 14, 2022
This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: