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July 13, 2023
Web apps vs file editors, Figma's architecture, and using S3 as a filesystem - a deep dive into building desktop-class software in the browser.
December 30, 2020
The Defold engine code overview By Mathias Westerdahl on Dec 27, 2020 From time to time we get questions about how the Defold game engine runtime works in certain areas. And since we also accept contributions to our source code, I feel itรขยยs time to give some insight into the structure of our engine. Iรขยยd like to start at a fairly high level, describing the bigger systems, and in later posts, go into more detail about some key systems. To properly describe a graph detailing all dependen...