Game Dev Digest Issue #94 - Patterns, Math, and VFX by Mike Marrone on 05/14/21 11:17:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
Dig into this week s issue with some programming patterns, 3D math techniques, VFX tutorials and ton more. Enjoy!
Model View Controller Pattern for in-game UI - This article describes an approach to structuring UI in Unity. This approach is based on the Model View Controller (MVC) pattern, but it’s slightly adapted for Unity. This isn’t the only way to structure your UI, but it has worked well for all my previous Unity games.