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Five best Java books for beginners, each of which is simple to read and understand while yet doing an excellent job of explaining the fundamentals of the language.
Game Dev Digest Issue #93 - Software craftsmanship by Mike Marrone on 05/07/21 10:14:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Let s talk about structuring our code and project this week. Enjoy!
Unity Architecture Pattern: Structured Prefabs - This article shows a powerful Unity pattern that I’m calling Structured prefabs. Structured prefabs are a pattern I use to simplify prefab initialization and reduce bugs. They help to indicate the intention of the creator to other developers and lead to overall better maintainability.
Game Dev Digest Issue #92 - Delving Into The Arcane by Mike Marrone on 04/30/21 11:27:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
Tips aplenty this week. Plus topics on HUDs and UIs, how to improve your code, performance, visuals, and much more. Enjoy!
The Uninomicon - Do you spend hours (or days) debugging arcane Unity bugs? Announcing… The Uninomicon. An encyclopedia of the dark technical corners of Unity.