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May 4, 2021
A shot of Greens Senator Jordon Steele-John, as introduced in the report. Image: YouTube (ABC / Four Corners) To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. Yesterday, the ABC and Four Corners unveiled their investigation into the video games industry, squarely targeting microtransactions and lo...
May 4, 2021
"Not reflective of the overwhelmingly positive and enjoyable experience the majority of players have." The Interactive Games and Entertainment Association (IGEA) has labelled a report by ABC’s Four Corners as “unbalanced and not reflective of the overwhelmingly positive and enjoyable experience the majority of players have.” Four Corners’ report, “Are You Being Played,” aired last night and is now available on YouTube as “Video gaming investigated: The sneaky tactics used to take ...
April 26, 2021
RIT students collaborate to create games with students around the globe, from Japan to Senegal RIT game design and development students participated in a virtual cultural exchange this semester. Teams collaborated with students from Japan and other countries to create game prototypes, including SkyHigh, a management game where players aim to amplify the voices of minorities in a floating city. International travel may be limited, but it hasn’t stopped RIT game developers from collaborating ...
April 20, 2021
Premium Content Subscriber only Gympie gaming enthusiast Will Averillo was so impressed by the power and artistry of computer games that he’s decided to pursue a career in the rapidly growing game design industry. The 2020 Gympie High State School graduate has just started a Bachelor of Design (Game Design) at USC and is taking advantage of the degree being offered online for the first time by the University. “The flexibility of online study suits my personal circumstances and allows me to ...
April 1, 2021
Twenty years ago, when I first started in the games industry, I was 17 and Grand Theft Auto III was being raked over the coals. There had been moral panics about video games before (Mortal Kombat and Carmageddon leap to mind), but GTA III being pulled from shelves in Australia was a real awakening for our industry. It had to be re-released in an edited form, and that whole process was not a trifling matter for those of us involved. In the first few years of my career, working in PR at Rockstar ...
February 11, 2021
Getty Images To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Gizmodo Australia homepage to visit whenever you need a news fix. Buying a phone or smart device these days means accepting that you will need to replace it sooner rather than later. New features entice users to buy new devices, whereas old devices stop being supported and, in some cases, are difficu...
February 10, 2021
FanDuel petitioned for inter partes review (IPR) of certain claims of Interactive Games’ patent. The Patent Trial and Appeal Board instituted review and found all but dependent claim 6...
February 2, 2021
Image: Moving Out, SMG Studio To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. A new survey from the Interactive Games & Entertainment Association (IGEA) has revealed Australia’s local games industry grew by 29 per cent year-on-year in 2020, despite the economic impacts of the coronavirus pandem...
January 29, 2021
The Interactive Games & Entertainment Association’s 2020 Australian Game Development Survey reports that the local industry has grown its revenue 29% in 2020, despite the shakeup caused by the COVID-19 pandemic. Revenue in this past financial year is up 29% as compared to last, with 76% of the survey’s respondents reporting stable or increased revenue. A total of 87% of local revenue comes from overseas markets. The survey also divulged that 76% of respondents will not be laying off staff, ...
January 29, 2021
); } The Australian games industry generated an estimated $184.6 million ($141.9 million USD) in revenue during the 2019-2020 fiscal year (ended June 30, 2020), delivering growth of 29 percent year-over-year. Thats according to a developer survey conducted by the Interactive Games & Entertainment Association (IGEA), which was completed by 97 studios based in the region. The IGEA claims those numbers highlight the "resilience of the Australian video games industry," which seemed to not only...