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January 27, 2021
Unity Coder for Fire Emblem/Advance Wars inspired Game: Tank Top Tactics! job Or Sign In With: Add jobReport Unity Coder for Fire Emblem/Advance Wars inspired Game: Tank Top Tactics! at Icecore Studios This job was posted over 30 days ago. This means the position is now most likely filled & no longer available. Programmers located Anywhere. Unity3D Programmer (C#) Icecore Studios and take over the programming of Tank Top Tactics from my older brother, who is about to leave the team for...
January 25, 2021
Problems with Doom Builder 2 Thread Jan 24 2021 Anchor I dont know if this is the place to post this, but I dont know where else to. In Doom Builder 2, Im trying to make a level. Ive made a few levels before, but this time theres something with the walls which is really bugging me, and I couldnt find any other threads about. The walls, and the floor to an extent, have this awful lighting gradient on them. I dont know what triggered this, or how to turn it off. Decrease Brig...
December 14, 2020
My name is Chris Totten. I am a game design/3D animation professor. I have a Masters Degree in Architecture from Catholic University, where I did my thesis on how game design techniques and tools can be implemented in real world spatial design (two articles on this project were published here on Gamasutra and Game Career Guide.) Ive been a guest speaker at GDC, East Coast Game Conference, Dakota State Universitys Workshop on Integrated Design as well as GDC China. I have also published...
December 14, 2020
Zen and the art of retro level design in “Kudzu” by Christopher Totten on 12/14/20 10:48:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A lot, if not most, level design writing is about 3D levels, to the point where I’ve see...
December 14, 2020
Mattia Beffas Blog Mattia Beffa [LinkedIn], Game and Level Design student at Italian Videogames Academy (AIV). Huge fan of the Bioshock saga, I joined the game design field to fully understand how games work and engage with the audience, in order to (hopefully) share emotions and experiences with the players.