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December 23, 2021
Naive Implementation of the Marching Algorithm for topography and 2D Graphics!
January 8, 2021
Metaballs and Marching Squares Click any of the animations to pause Something about making visually interesting simulations to play with just gets me really excited about programming, particularly when thereโs some cool algorithm or bit of math backing it. Reading a bit about particle simulations on Wikipedia, I stumbled upon metaballs. In 3D, metaballs looks something like this: From Metaballs on Wikipedia This looked like it had the potential to yield some cool behaviour, so I decided to d...