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November 1, 2022
Wildlife Studios has unveiled its latest collaboration with established developers, the new studio 9-Bit Bandits.Based โฆ
October 25, 2022
Mobile gaming firm Wildlife Studios announced that it's added studio Stellar Core Games to its studio lineup. The develโฆ
June 29, 2022
The company led by the Scopely veteran Marta Velasco & EA alum Justin Jones is Wildlife Studios fifth game studio
February 9, 2022
Former Peak Games developers Tugrul Atak, Ayhan Sahin, and Ant Sengelli are the latest developers to start their own new studio under the Wildlife umbrella
February 8, 2022
Former Peak Games developers Tugrul Atak, Ayhan Sahin, and Ant Sengelli are the latest developers to start their own new studio under the Wildlife umbrella
December 2, 2021
Office marks companys first European location
December 1, 2021
Office marks companys first European location
July 1, 2021
Wildlife Studios today announced that it has teamed up with former Marvel Strike Force game director Jonathan Durr to found Foxbear Games. "Wildlife has offered an unprecedented opportunity with the system they have created," Durr said. "Foxbear Games will initially focus on bringing different audiences to the RPG genre, while building a truly immersive experience that players will love to play everyday for years to come." Durr had been a producer on Marvel Strike Force at Kabam, and followed t...
April 29, 2021
Mobile Gaming Company Wildlife Launches Second Independent Studio Trilby Beresford The studio will be led byย Lu Gigliotti, known for developing franchises such as Need for Speed No Limits and Devil May Cry. Additionally, he served as vp of product development at Kabam and studio general manager of Electronic Arts in Australia. โOur goal at SuperWOW! is to break the stereotypes around what gamers are or are not, removing the barriers of entry to gaming and allowing more peop...
February 22, 2021
"The biggest change weve seen is that games are just getting better," Wildlife Studios CEO Victor Lazarte tells GamesIndustry.biz when reflecting on what hes seen in the mobile market since he co-founded the Zooba developer a decade ago in Brazil. "With better devices and better internet connections, there are a lot more things that are possible and people are taking advantage of that. In the beginning, multiplayer was hard. The first step was asynchronous multiplayer because it was not so dem...