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Gamasutra - Press Releases- Adventure/RPG "Hero-U: Rogue to Redemption" now on Nintendo Switch

Quest for Glory series, that changes based on player decisions and play style. Humorous dialogue and pun-filled descriptions that will delight fans of fantasy writers like Terry Pratchett and Piers Anthony. Open-world exploration with a real-time day/night cycle that has hints of Persona and The Sims. Theres much more happening in Hero Universitys hallowed halls than youll see in one playthrough! Hybrid adventure/RPG gameplay with role-playing elements woven into the story and puzzles. Option...
Terry Pratchett Shawn Oconner Corey Cole Piers Anthony Thieves Guild Hero University

Gamasutra - Press Releases- Breakers Collection - Dev Diary: Online Versus Playtest

Breakers Breakers is a 2D fighting game released by Visco, on December 17, 1996, for the Neo Geo and Arcades in Japan. It features a roster of eight playable characters, from all over the world, competing against each other in a fierce tournament. A sequel, Breakers Revenge, was released on July 3, 1998, with additional playable characters, balance adjustments and new gameplay elements. Breakers has gained a cult following since its original release in Japan due to its solid gameplay and uniqu...
United States Breakers Collection Online Versus Neo Geo Xbox One Nintendo Switch

Gamasutra: Nicolas Lince's Blog - Design Deep Dive: Angelical Echo Boss Fight

Design Deep Dive: Angelical Echo Boss Fight by Nicolas Lince on 02/09/21 10:45:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hello everyone! My name is Nicolas Lince, and I’m the Lead Game Designer at Error 404 Game Studios. Today ...
Player Agency Nicolas Lince Lead Game Designer Original Idea Soul Huntress Boss Design

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Gamasutra - How good camerawork enabled The Medium's two simultaneous worlds

Bloober Teams The Medium holds the distinct honor of being the first game launched exclusively for the Xbox Series X/S. Its developers have talked about how the horror titles core conceit (two worlds that the player explores simultaneously rendered on two screens) wouldnt be possible without next-gen technology, making it one of the first games to properly experiment with the latest console generations flashy new tech. Shortly after the game launched, Bloober Team lead designer Wojciech Pie...
Marlena Babieno Jacek Zieba Wojciech Piejko Hotel Niwa Bloober Team Xbox Series

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