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February 17, 2024
From the Zed Blog: Thorsten interviews co-founders Nathan, Max, Antonio in about the vision and the technological choices behind Zed, how they went from Atom and Electron to Rust and GPUs with Zed.
January 19, 2024
Roadmap for the Xilem backend in 2024
May 1, 2023
Search for the best state management solution for Humble UI
April 27, 2023
An overview of Rust GUI libraries and frameworks, focused on WASM. Discover the latest GUI toolkit options for Rust, increase your programming skills, and create efficient WebAssembly bundles that will help you build comprehensive applications.
February 6, 2023
When I see the landscape of native GUI in 2022, I feel like something is missing.
June 19, 2022
Everything is going to hell and nobody seems to care
January 10, 2022
This post describes the inner workings of LatencyFleX, which is a set of libraries that achieves latency reduction for video games, made as a vendor-agnostic alternative to Nvidia Reflex. A technology called Nvidia Reflex was released in 2020. It drastically improved system latency, by adjusting the pacing of the game’s main thread so that it kept queued GPU work to a minimal amount. If you are not familiar with the tech, I recommend watching this video from Battle(non)sense.
December 12, 2020
Raph Levien, 2020-12-10 Iโve done several blog posts about piet-gpu already, and more generally GPU compute, but this document is a little different in scope. Rather than showing off a prototype and presenting a research result, it will set forth a bold and ambitious plan for where this might go. I find this vision compelling, and itโs motivated me to spend a lot of energy mastering some difficult material. The grand vision is much more than one person can do, so Iโll do some of it myself...