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June 9, 2021
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] London: 09 June 2021 — Leading global retro games company Antstream Arcade has today announced its launch into Australia, following significant growth in both the UK and US markets. Making its library of over 1000 iconic video games available to play for free through its video game streaming platform, players in Australia will be able to play cla...
June 9, 2021
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Thanks to a hugely successful Kickstarter campaign, with over 400 people funding this project, Numskull Designs is delighted to announce the new Polybius Quarter Arcades cabinet is now available exclusively at https://numskull.com/polybius-quarter-arcade-cabinet-charger/ It’s up for pre-order now and will be delivered in August. This is a limited...
June 9, 2021
More: John Wilson, the founder of renowned text adventure game publisher Zenobi Software, has passed away. A family member shared the news on social media, prompting an outpouring of tributes from those who knew Wilson. Also known as the Rochdale Balrog because of his ties to the Greater Manchester town, Wilson turned Zenobi into a full-time venture in 1986 to help produce and publish adventure games for a range of systems including the ZX Spectrum and the Atari ST...
June 9, 2021
09 JUNE 2021 - Developer Aiya Games is delighted to announce the launch of their upcoming platform game Cyjin on Kickstarter. To celebrate, a brand-new demo is now available on the games Steam and Itch pages. Cyjiin is a challenging new platformer with a unique twist - the game is controlled using just a mouse. Players will experience a completely fresh take on the precision platformer genre, where movement, direction and jumping are all controlled by a twitch or a click of the mouse. Insp...
June 9, 2021
Devolver Digitalrsquo;s irrepressible marketing division will unveil the fruits of its latest murderboarding session live on Twitch this Saturday, Ju
June 9, 2021
"I was a huge fan of the 2013 documentary The Smash Brothers and when people asked creator and producer, Travis Beauchamp, about his musical choices on the project, he stated that none of it was specifically composed for the documentary," reflects METAGAME lead composer Garrett Williamson. "When I learned he was beginning production on a follow-up, I knew it was my in. Many feature films and videogames implement music in the final stages of production, but Travis and I collaborated from nearl...
June 9, 2021
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Paris, 9 June 2021 – Voodoo, one of the world’s leading mobile games publishers, has today announced the acquisition of Tel Aviv based Bidshake Ltd., a leading cross-channel marketing automation platform for mobile games and apps. Since its official launch in January 2020, Bidshake has been on a mission to become the one-stop a...
June 9, 2021
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] inXile entertainment and Deep Silver are pleased to announce that “The Battle of Steeltown”—the first narrative expansion DLC for the award-winning squad-based RPG Wasteland 3 - is now available digitally on PC, Xbox One and PS4, at an RRP of $13.99 / €13.99 / £9.99. You can find and download the latest assets, including screenshots, key art...
June 9, 2021
A Debugging Story The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I’ve been wanting for some time to write something about debugging. I think it’s a really important topic that’s often overlooked. It’s not really taught in computer science classes (except to the extent ...
June 9, 2021
Why The Science of Game Design Matters by Josh Bycer on 06/09/21 10:14:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The recent announcement over the failure of Balan Wonderworld and the possible retirement of Yuji Naka has mad...