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On breaking changes in transitive dependencies

Now and then you receive a report about something not working as expected. This time it was scarier than usual: a job, killed by Docker after consuming too much memory with an OOM error, was disappearing from the queue without a trace. In production, we deploy sidekiq-pro for its reliability guarantees, specifically super_fetch strategy for pulling work from the queue, and normally should re-queue the job after a restart.
Jean Boussier Akihide Ito Semantic Versioning
Source: dmytro.sh

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Godot Engine - Godot 3.3 has arrived, with a focus on optimization and reliability

By: Rémi Verschelde 21 April 2021 All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish...
Aaron Franke Autodesk Maya Juan Linietsky Gordon Macpherson Revolupowered David Snopek Yuri Sizov

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