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December 4, 2023
Contribute to seveibar/pragmaticversioning development by creating an account on GitHub.
October 3, 2023
Semantic Versioning spec and website
July 3, 2023
Now and then you receive a report about something not working as expected. This time it was scarier than usual: a job, killed by Docker after consuming too much memory with an OOM error, was disappearing from the queue without a trace. In production, we deploy sidekiq-pro for its reliability guarantees, specifically super_fetch strategy for pulling work from the queue, and normally should re-queue the job after a restart.
May 5, 2023
Learn some of the best practices for versioning your software and principles to keep in mind during the version control process.
April 20, 2023
Learn what versioning means in a software development environment, including use cases, examples, and best practices.
August 16, 2021
Die quelloffene Engine OGRE 13.0 beginnt mit semantischer Versionierung, stabilisiert APIs und verbessert die Glyphen-Platzierung.
August 12, 2021
Softwares most popular versioning scheme!
June 5, 2021
Hedera Hashgraph’s mainnet upgraded to v0.14.0. The upgrade includes additional nodes online and new nodes operated by Chainlink.
April 22, 2021
By: Rémi Verschelde 21 April 2021 All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish...