Game Dev Digest Issue #84 - Learning, Tips, and Free Courses by Mike Marrone on 03/05/21 10:18:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
A ton of great content this week, I m sure there is at least something for everyone. Check out Steven Yau s compilation, and if you ve been procrastinating about learning to write shaders now is the perfect chance with Freya Holmér s YouTube course. Some great assets to get you going at the end including an excellent decal system and an explosion package you can get both for free!
Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com​
Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy!
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players.