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October 3, 2022
Finally wrapping things up into a playable demo that you can try out.
August 27, 2022
Working on adding a final section to the blockout.
August 20, 2022
I really dont know what to call these sequences where the sniper is giving the next objective. The camera control is taken but you can still move your character and stop the sequence anytime (at least this first one) so I thought Id call them helper...
August 13, 2022
Adding a settings menu for adjusting the camera settings and putting finishing touches on the objectives UI.
August 1, 2022
Splitting the day for blocking out and some necessary gameplay elements.
July 28, 2022
Finishing up work on the main character animations, for now at least.
July 24, 2022
Trying to get the animations to a point where I can finally move onto the level design.
July 17, 2022
Importing the new character into Unity and getting most of the necessary animations for the new model.
July 8, 2022
Being hesitant about implementing parachuting but ending up very happy with the result.
July 7, 2022
Now that Ive gotten a better picture of what everything is going to look like, Im going to be adding some actual platforming.