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Optimizing RigelEngine's OpenGL rendering for the Raspberry Pi – Lethal Guitar

April 24, 2021 16 Minutes While working on RigelEngine, performance was mostly a non-issue. Modern computers are so powerful that a 2D game from the early 90s is no match for them. My gaming PC easily runs the game at well over 3000 FPS when uncapping the frame rate, and a 6 year old MacBook Pro still runs at more than 400 FPS. But it’s a different story on the Raspberry Pi. When I first tried running RigelEngine on a Pi 3 model B, it only managed around 15 to 17 FPS when in-game. Aft...
Macbook Pro Performance Tuning Tile Based Architectures மேக்புக் ப்ரொ செயல்திறன் சரிப்படுத்தும்

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