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May 16, 2024
“Telling a story from a different point of view was the starting point for so much of what was exciting to us about this game”
April 18, 2024
There’s a maxim in game development that every project is always six months from being finished. Multiply that by 50, and you can understand why UFO 50 has been so long in the making. But final
March 25, 2024
Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself t
January 25, 2024
We’ve played plenty of games set on a post-cataclysmic Earth, so there’s something refreshing about getting to experience one that takes place mid-apocalypse. From the creative team behi
November 2, 2023
Edge’s 30th anniversary celebrations continue with issue 391, on sale today, which is bundled with a 2024 calendar showcasing a collection of classic game art from the past three decades. Featu
October 5, 2023
Thirty years is a long time to spend doing anything, let alone trying to cover an industry as wide-ranging and fast-moving as videogames. Needless to say, the landscape has shifted quite a bit since 1
September 7, 2023
Videogame trailers can be predictable nowadays. Bursts of Hans Zimmer-esque synthesised brass. Rapid-fire edits timed to thudding percussion. Dreadful down-tempo cover versions of classic songs. So it
August 14, 2023
After more than a decade in the development wilderness, Alan Wake 2 is finally (almost) ready for its closeup. So it’s fitting when we visit Helsinki to talk to the team making it that we start
July 13, 2023
In the new edition of Edge, on sale now, Star Wars: Outlaws creative director Julian Gerighty explains how Ubisoft Massive wants to present a galaxy of gameplay options to create an unparalleled level
June 15, 2023
During an extended demonstration of The Chinese Room’s terrifying new firstperson chiller, there’s a moment when we belatedly realise we’ve been so fixated on the screen that we&#