Alex Nichiporchik, TinyBuild’s talkative CEO, appears before us in a very bright orange jacket. Usually that would raise an eyebrow, but we saw the same jacket only a few days before when Nichiporchik hosted the first TinyBuild Direct, a showcase of four new titles from the publisher. And it’s no secret where the choice of name came from.
“Nintendo has a great format. And it gives you an idea of what to expect,” Nichiporchik tells us. The format, a series of new titles with trailers, is certainly familiar, there’s even demos on Steam to play straightaway after. However, Nintendo has a fanbase that knows what to expect from the company. So with that in mind, does TinyBuild have a similar connected appeal across its titles, we wonder?
Four new titles, three newly-acquired studios and one huge sequel in the works. There’s nothing tiny about TinyBuild anymore. Seth Barton catches up with CEO Alex Nichiporchik to discuss TinyBuild Direct, Steam demos, pivoting designs, the Pigeon Simulator collaboration and how piracy doesn’t keep him up at night anymore.
Does your gaming IP need less interactivity? What if you could engage your players – along with their favourite streamers – with a less-intensive format? One that they could enjoy when they’re playing games. Interested? Then take a look at Genvid and Rival Peak – Genvid CEO Jacob Navok gives Seth Barton the rundown.