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May 11, 2021
Life Is Strange Refused Several Acquisition Proposals So That It Could Remain Independent Dontnod CEO Oskar Guilbert says the studio is committed to not just maintaining its independence, but evolving with the times. With studios of varying sizes being acquired in blockbuster deals by large business entities, Remember Me and Life is Strange developer Dontnod has steadfastly remained independent. Committed to maintaining its status quo, Dontnod CEO Oskar Guilbert explained in an IGN interview th...
April 9, 2021
Life Is Strange Creator Is Now A Third-Party Publisher, Too Dontnod announces partnership with PortaPlay for game about people "in crisis situations tackling moral dilemmas." The French game developer Dontnod, which created the Life is Strange series, is growing its reach and becoming a third-party publisher. Dontnod announced this week that it will publish developer PortaPlays new game as a co-production effort. Under the terms of the deal, Dontnod will hold the "majority rights" of this new I...
April 8, 2021
The French company will partner with Danish studio PortaPlay on an upcoming co-production pitched as an original title that "embodies Dontnods editorial values." PortaPlay is best known as the developer behind Broken Lines, a tactical action game set during a zombie apocalypse. The collaboration will be Dontnods first partnership with an external developer, and comes shortly after it opened departments dedicated to publishing and marketing. The company said PortaPlay will benefit from its "kno...
April 8, 2021
(0) DONTNOD Entertainment, French independent video games developer and publisher, and PortaPlay, games development studio, are proud to announce their collaboration. DONTNOD will publish PortaPlays next game developed as a co-production for which DONTNOD holds the majority rights of the Intellectual Property. PortaPlay studio, based in Copenhagen is currently developing an original creation, which fits with the editorial vision and values of DONTNOD. These values federate a broad audience and ...