Returnal: How is it stacking up against other roguelikes?
Hades, its obligation to its players has only just begun. The reason roguelikes have become so popular with indie developers is that they scale well for smaller teams. Once the core gameplay loop is designed, it’s comparatively easy to add new content or tweak variables to improve the experience for players. The makers of games like Hades executed on this strategy, entirely in the public eye, with early access releases followed by countless updates. In Hades’ case, those updates allowed a...
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Source: polygon.com