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Job/Skill based production chain in city building Thread

Job/Skill based production chain in city building Thread   Hello everyone! I m working on a city building project and I would like to discuss here of one of the concept, see if there is glaring issue I didn t see, or if it is something viable, at least at a concept level. One of the core game loop I m going for is: Job unlock new Building, and Building unlock new Job. Job unlock new Need, and Building are necessary to fulfill those Needs. (All the example are note representative for the final version and just here to illustrate, so please bear with me if it doesn t sound logical)

Ranger-lodge
Nice-clothing
Forester-cabin
Plant-gatherer
Plant-fiber-workshop
Plant-weaver
ரேஞ்சர்-லாட்ஜ்
அருமை-ஆடை
ஃபாரெஸ்டர்-கேபின்
ஆலை-சேகரிப்பவர்
ஆலை-ஃபைபர்-பணிமனை

Berea College Forestry builds children's cottage at Pinnacles

Contributed photo Junie Prather, daughter of forestry technician Trey Prather, enjoys the newly installed children s cottage at the Berea College Forest. Contributed photo Contributed photo The old tulip tree that can be found just outside the children s cottage. Which Patterson said reminded him of when he was a child and he used to imagine logs were pirate ships. Junie Prather enjoys the children s cottage within the Berea College Forest. The woods are a magical place for children and a place they can let their imaginations run free. Trees become giant friends, birds become dragons, and children become adventurers. With this imaginative spirit in mind, workers at Berea College Forestry created their newest edition to the Pinnacles — a cottage, built from the very same trees that surround it, made just for children.

Clint-patterson
Trey-prather
Berea-college-forestry
Berea-college
Berea-forest
Forester-cabin
கிளின்ட்-பேட்டர்சன்
ட்ரே-பிரதெர்
பெரியா-கல்லூரி-வனவியல்
பெரியா-கல்லூரி
பெரியா-காடு
ஃபாரெஸ்டர்-கேபின்

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