Job/Skill based production chain in city building Thread
Hello everyone!
I m working on a city building project and I would like to discuss here of one of the concept, see if there is glaring issue I didn t see, or if it is something viable, at least at a concept level.
One of the core game loop I m going for is:
Job unlock new Building, and Building unlock new Job.
Job unlock new Need, and Building are necessary to fulfill those Needs.
(All the example are note representative for the final version and just here to illustrate, so please bear with me if it doesn t sound logical)