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A new survey from the Interactive Games & Entertainment Association (IGEA) has revealed Australia’s local games industry grew by 29 per cent year-on-year in 2020, despite the economic impacts of the coronavirus pandemic. Growth in the sector means the Australian games development industry is now worth $184.6 million, with the potential to grow even further in 2021.
The Interactive Games & Entertainment Association’s 2020 Australian Game Development Survey reports that the local industry has grown its revenue 29% in 2020, despite the shakeup caused by the COVID-19 pandemic.
Revenue in this past financial year is up 29% as compared to last, with 76% of the survey’s respondents reporting stable or increased revenue. A total of 87% of local revenue comes from overseas markets.
The survey also divulged that 76% of respondents will not be laying off staff, while 67% said they planned to hire additional staff over 2021. Of a local workforce of at least 1,245 workers, 39% of that figure is said to be programmers, 29% artists and designers and 19% in business-oriented roles.
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The Australian games industry generated an estimated $184.6 million ($141.9 million USD) in revenue during the 2019-2020 fiscal year (ended June 30, 2020), delivering growth of 29 percent year-over-year.
That s according to a developer survey conducted by the Interactive Games & Entertainment Association (IGEA), which was completed by 97 studios based in the region.
The IGEA claims those numbers highlight the resilience of the Australian video games industry, which seemed to not only weather the initial COVID-19 storm, but actually deliver significant revenue growth. While the pandemic disrupted much of Australia’s workforce, the game development industry proved resilient by adapting easily to flexible and remote work environments and achieving positive financial results, wrote the IGEA.