New Fund Created To Help Black And Indigenous Students Get Into Gaming And Tech
USC Games has created a new fund honoring Jerry Lawson, the father of cartridges in gaming; Take-Two made a significant donation.
May 6, 2021 at 7:00AM PDT
A new fund has been established to support Black and indigenous students trying to break into game development and the technology space at large. USC Games has announced the Gerald A. Lawson Endowment Fund for Black and Indigenous Students, and Grand Theft Auto parent company Take-Two Interactive is one of its earliest supporters.
In a press release, USC Games said Take-Two made a significant seed contribution to the fund, though a specific dollar amount was not disclosed.
Image: The ESA via Polygon
E3 2021 just got bigger, with game publishers and developers Square Enix, Sega, Bandai Namco Entertainment, Xseed Games, and Gearbox Entertainment confirming their attendance. Those companies will join previously announced exhibitors Nintendo, Xbox, Capcom, Ubisoft, Take-Two Interactive, Warner Bros. Games, and Koch Media at this year’s “re-imagined, all-virtual” E3.
The Entertainment Software Association confirmed those attendees in a news release Thursday. The ESA also added Freedom Games, Devious Eye Entertainment, Turtle Beach, Verizon, and Binge.com to the list of companies “preparing to bring major announcements and reveals to fans throughout E3.” (With the addition of Bandai Namco, that surely means we’ll get an update on
USC Games Establishes The Gerald A Lawson Endowment Fund, Supporting Black and Indigenous Students in Game Design and Engineering digitalmedianet.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from digitalmedianet.com Daily Mail and Mail on Sunday newspapers.
May 6th, 2021
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Last month, the Entertainment Software Association announced its initial plans for this year s virtual E3 conference. Unsurprisingly, Microsoft and Nintendo are participating along with major developers and publishers like Capcom, Konami, Ubisoft, Take-Two Interactive and Warner Bros. Games. A few big names were missing from that list, but today the ESA is filling things in: Square Enix, Bandai Namco and and Sega are will all participate in the virtual event.
While today s additions are major players in the industry, there are still a handful of big companies as yet unconfirmed for E3 this year. Chief among them are Sony and EA, but both haven t participated officially in E3 for years now EA usually does its own EA Play show around the same time. And Sony hasn t participated in E3 since 2018, so it s not surprising to see them sit this one out. At this point, Activision is probably the biggest name missing from the list; the co
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Taylor Carmichael is a former attorney and filmmaker. He s the author of a line of murder mysteries, including Whodidit in the Supreme Court? and Whodidit With a Senator? The majority of what he knows about stocks he learned right here at the Motley Fool.
The video gaming industry is probably bigger than you think it is. Companies in the industry generate $180 billion in annual revenue worldwide. When compared with other entertainment sectors, that s bigger than the film industry ($100 billion) and the sports industry ($75 billion) combined. While gaming hardware being sold by
Sony,
Microsoft, and
Nintendo makes up a significant percentage of that revenue, the vast majority (roughly $167 billion) is related to software sales.