Girl games get popular as more women take to gaming indiatimes.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from indiatimes.com Daily Mail and Mail on Sunday newspapers.
Clubhouse Crosses 10 Million Downloads Globally on the App Store: Sensor Tower
Clubhouse saw 221 percent monthly growth in February, thanks to its growing adoption by famous tech personalities. By Jagmeet Singh | Updated: 22 February 2021 18:52 IST
Clubhouse has become a popular app among techies around the globe
Highlights
The invite-only app was launched in March 2020
Clubhouse is said to have received 42,000 installs from India
Clubhouse, the invite-only, iOS-exclusive, audio-based social app has been blowing up of late, with new members such as Elon Musk and Mark Zuckerberg showing up to talk. Now, it has passed the 10 million downloads mark on the App Store globally, according to estimates shared with Gadgets 360 from app intelligence firm Sensor Tower. Because it s invite only, and not even available on Android, you can t sign up on Clubhouse as easily as you could on Facebook or Twitter. You need to have an invite ready or nominated by
Global app spending grew 35% to hit $407M on Christmas: Report daijiworld.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from daijiworld.com Daily Mail and Mail on Sunday newspapers.
Consumers around the globe spent an estimated $407.6 million across Apple s App Store and Google Play on Christmas, a year-over-year growth of nearly 35 per cent per cent from approximately $303 million in 2019, according to a new report by data analytics firm Sensor Tower. Between the two platforms, Apple s App Store captured the bulk of the spending at $278.6 million, while Google Play saw $129 million in revenue, said the report. This is in line with the massive growth in worldwide spending on mobile apps and games in 2020 which passed $100 billion in a single year for the first time ever in November. The majority of the holiday spending was on mobile games, which climbed 27 per cent from $232.4 million on Christmas 2019 to $295.6 million this year, said the report.