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Page 2 - சேதி பார்டன் News Today : Breaking News, Live Updates & Top Stories | Vimarsana

DEVELOP JOBS – Your last chance to join Creative Assembly, Firesprite, Sharkmob and many more in our June hiring special! | Development News

For the June issue of MCV/DEVELOP, we’ll have a special directory-style guide for selected studios and companies who are looking for new talent. It’s a great opportunity to show your company’s best side to candidates. Each studio or company involved will be featured across a two-page spread – in print and in a digital edition sent to all our newsletter subscribers, plus as a standalone story on our website. We’ll provide you with a standalone PDF file of your profile to use as you please. We’ll highlight your strengths and the areas you’re keenest to recruit in. Plus we’ll feature key team members, so applicants can put names to faces well before they reach the interview stage.

Read the April issue of MCV/DEVELOP online now! Featuring Oddworld Soulstorm, Scotland Spotlight, Inkle & Failbetter and more | Business News

After five years of development, a wholly independent Oddworld Inhabitants is back to take the puzzle platformer in an epic, cinematic new direction. Lorne Lanning and Bennie Terry III talk to Seth Barton about distributed development, stunning cinematics, Unity, crunch, a technical moonshot and their PlayStation Plus deal. Chris Wallace reaches out to some of the leading experts in the Scottish games industry to get a sense of the country’s wealth of opportunities. Plus we reveal the size of that industry today thanks to a brand new survey. The Xbox Store has finally gone multilingual, with clear tagging for all varieties of language support. Seth Barton talks to Microsoft’s Briana Roberts about the update and how publishers and developers can support it.

Fundamentally Games to enter games publishing for live titles | Publishing

Fundamentally Games today announced its intention to enter into both games publishing and UA funding. It is promoting an approach that they hope will “end the kind of indentured servitude that many developers fear that they will fall into when working with a publisher,” said a statement The company, which was founded in 2019, already specialises in live ops and engagement-led strategy. Now it will look to build “lasting partnerships” with developers where there are “clear dividing lines between ‘Making’, ‘Operating’ and ‘Marketing’ the game, freeing the development team to concentrate on their vision.” The company notes that live operation account for 78 per cent of game revenue (Superdata), yet many publishers are still focused on a one-off transactional model. The plan is for Fundamentally to get involved early in process and provide guidance as well as funding, to bring the game to market. 

Read the March issue of MCV/DEVELOP online now! Featuring TinyBuild Games, game patents explained, MTG s Maria Redin and more! | Business News

Four new titles, three newly-acquired studios and one huge sequel in the works. There’s nothing tiny about TinyBuild anymore. Seth Barton catches up with CEO Alex Nichiporchik to discuss TinyBuild Direct, Steam demos, pivoting designs, the Pigeon Simulator collaboration and how piracy doesn’t keep him up at night anymore. Does your gaming IP need less interactivity? What if you could engage your players – along with their favourite streamers – with a less-intensive format? One that they could enjoy when they’re playing games. Interested? Then take a look at Genvid and Rival Peak – Genvid CEO Jacob Navok gives Seth Barton the rundown.

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